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playing_the_game [2015/10/02 18:06] gm_jamesi [Communication During Downtime] |
playing_the_game [2015/10/11 18:09] gm_jamesg |
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==== Session Locale - Other Places ==== | ==== Session Locale - Other Places ==== | ||
- | Opportunities will exist for players to travel to other places. These trips will be available for a maximum of five players at any one time, and each player will be able to attend a maximum of one of these per session. These limits will be enforced by an IC mechanism, but OC these limits will not be pro-actively circumventable by player action. Please make sure you have a note of what knacks you have before embarking on a trip elsewhere, and make sure to notify the GM running the trip of any special items or cool powers you are bringing along. | + | Opportunities will exist for players to travel to other places. These trips will be available for a maximum of five players at any one time, and each player will be able to attend a maximum of one of these per session. These limits will be enforced by an in-character mechanism, but out of character these limits will not be pro-actively circumventable by player action. Please make sure you have a note of what knacks you have before embarking on a trip elsewhere, and make sure to notify the GM running the trip of any special items or cool powers you are bringing along. |
===== Turnsheeting and Downtime ===== | ===== Turnsheeting and Downtime ===== | ||
- | ==== Main Action ==== | + | ==== Primary Action ==== |
Initially, there will be two in-setting weeks of downtime between each session (this may be change as the events of the game proceed). During each downtime, you can submit a description of a single coherent goal your character is trying to achieve using their knacks, a description of how they're going about it, and information about any assets or factors that you feel should contribute to it. How successful your character is will depend on the scale of what they're trying to achieve, and how useful their knacks and assets are. You will receive a write-up of what happens to your character prior to the next session. | Initially, there will be two in-setting weeks of downtime between each session (this may be change as the events of the game proceed). During each downtime, you can submit a description of a single coherent goal your character is trying to achieve using their knacks, a description of how they're going about it, and information about any assets or factors that you feel should contribute to it. How successful your character is will depend on the scale of what they're trying to achieve, and how useful their knacks and assets are. You will receive a write-up of what happens to your character prior to the next session. | ||
- | GM NOTE: THIS SECTION IS CURRENTLY IN FLUX. //As a system note, this action is intended for pursuing your personal plots, investigating the setting, and preparing for the next session. You shouldn't expect to resolve major plots in downtime - that's what sessions are for!// | + | ==== Secondary Action ==== |
+ | |||
+ | You have a second action each week, which can be used for one of two things: | ||
+ | |||
+ | * Support another player's primary action. This allows you to get involved in group plans without using up your primary action. You can contribute to the plan with your knacks and any assets you have. | ||
+ | * Carry out an action that does not require coordination with any other player characters. This should be a short, focussed action your character can achieve on their own. Responses to this will likely be no more than a paragraph. | ||
==== Minor Actions ==== | ==== Minor Actions ==== | ||