User Tools

Site Tools


playing_the_game

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
playing_the_game [2015/09/27 21:10]
gm_jamesi created
playing_the_game [2015/10/11 18:09] (current)
gm_jamesg
Line 21: Line 21:
 ==== Session Locale - Other Places ==== ==== Session Locale - Other Places ====
  
-Opportunities will exist for players to travel to other places. These trips will be available for a maximum of five players at any one time, and each player will be able to attend a maximum of one of these per session. These limits will be enforced by an IC mechanism, but OC these limits will not be pro-actively circumventable by player action. Please make sure you have a note of what knacks you have before embarking on a trip elsewhere, and make sure to notify the GM running the trip of any special items or cool powers you are bringing along.+Opportunities will exist for players to travel to other places. These trips will be available for a maximum of five players at any one time, and each player will be able to attend a maximum of one of these per session. These limits will be enforced by an in-character ​mechanism, but out of character ​these limits will not be pro-actively circumventable by player action. Please make sure you have a note of what knacks you have before embarking on a trip elsewhere, and make sure to notify the GM running the trip of any special items or cool powers you are bringing along.
  
 ===== Turnsheeting and Downtime ===== ===== Turnsheeting and Downtime =====
  
-==== Main Action ====+==== Primary ​Action ====
  
 Initially, there will be two in-setting weeks of downtime between each session (this may be change as the events of the game proceed). During each downtime, you can submit a description of a single coherent goal your character is trying to achieve using their knacks, a description of how they'​re going about it, and information about any assets or factors that you feel should contribute to it. How successful your character is will depend on the scale of what they'​re trying to achieve, and how useful their knacks and assets are. You will receive a write-up of what happens to your character prior to the next session. Initially, there will be two in-setting weeks of downtime between each session (this may be change as the events of the game proceed). During each downtime, you can submit a description of a single coherent goal your character is trying to achieve using their knacks, a description of how they'​re going about it, and information about any assets or factors that you feel should contribute to it. How successful your character is will depend on the scale of what they'​re trying to achieve, and how useful their knacks and assets are. You will receive a write-up of what happens to your character prior to the next session.
 +
 +==== Secondary Action ====
 +
 +You have a second action each week, which can be used for one of two things:
 +
 +  * Support another player'​s primary action. This allows you to get involved in group plans without using up your primary action. You can contribute to the plan with your knacks and any assets you have.
 +  * Carry out an action that does not require coordination with any other player characters. This should be a short, focussed action your character can achieve on their own. Responses to this will likely be no more than a paragraph.
  
 ==== Minor Actions ==== ==== Minor Actions ====
Line 39: Line 46:
 ===== Communication During Downtime =====  ===== Communication During Downtime ===== 
  
-We are running an in-character email system for this game. However, ​your character ​can only communicate ​directly ​with other characters if you have exchanged some sort of appropriate contact information ​in-game. Unless some effort is put into it in the game, there are no mailing lists for communicating with multiple other PCs.+We are running an in-character email system for this game. Your email address will consist of your character ​name followed by a unique 4-digit code - e.g. [[genevieve_superior_1234@reunion.chaosdeathfish.com]]. If you want to communicate with other players, ​you must first trade your 4-digit codes, representing you giving the other character your in-character contact details. Unless some effort is put into it in the game, there are no mailing lists for communicating with multiple other PCs.
playing_the_game.1443388232.txt.gz ยท Last modified: 2015/09/27 21:10 by gm_jamesi