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playing_the_game [2015/10/02 14:33]
gm_jamesi [Main Action]
playing_the_game [2015/10/11 18:09] (current)
gm_jamesg
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 ==== Session Locale - Other Places ==== ==== Session Locale - Other Places ====
  
-Opportunities will exist for players to travel to other places. These trips will be available for a maximum of five players at any one time, and each player will be able to attend a maximum of one of these per session. These limits will be enforced by an IC mechanism, but OC these limits will not be pro-actively circumventable by player action. Please make sure you have a note of what knacks you have before embarking on a trip elsewhere, and make sure to notify the GM running the trip of any special items or cool powers you are bringing along.+Opportunities will exist for players to travel to other places. These trips will be available for a maximum of five players at any one time, and each player will be able to attend a maximum of one of these per session. These limits will be enforced by an in-character ​mechanism, but out of character ​these limits will not be pro-actively circumventable by player action. Please make sure you have a note of what knacks you have before embarking on a trip elsewhere, and make sure to notify the GM running the trip of any special items or cool powers you are bringing along.
  
 ===== Turnsheeting and Downtime ===== ===== Turnsheeting and Downtime =====
  
-==== Main Action ====+==== Primary ​Action ====
  
 Initially, there will be two in-setting weeks of downtime between each session (this may be change as the events of the game proceed). During each downtime, you can submit a description of a single coherent goal your character is trying to achieve using their knacks, a description of how they'​re going about it, and information about any assets or factors that you feel should contribute to it. How successful your character is will depend on the scale of what they'​re trying to achieve, and how useful their knacks and assets are. You will receive a write-up of what happens to your character prior to the next session. Initially, there will be two in-setting weeks of downtime between each session (this may be change as the events of the game proceed). During each downtime, you can submit a description of a single coherent goal your character is trying to achieve using their knacks, a description of how they'​re going about it, and information about any assets or factors that you feel should contribute to it. How successful your character is will depend on the scale of what they'​re trying to achieve, and how useful their knacks and assets are. You will receive a write-up of what happens to your character prior to the next session.
  
-As system note, this action ​is intended for pursuing your personal plotsinvestigating the setting, and preparing ​for the next session. You shouldn't expect ​to resolve major plots in downtime - that's what sessions are for!+==== Secondary Action ==== 
 + 
 +You have second ​action ​each weekwhich can be used for one of two things: 
 + 
 +  * Support another player's primary action. This allows you to get involved ​in group plans without using up your primary action. You can contribute to the plan with your knacks and any assets you have. 
 +  * Carry out an action ​that does not require coordination with any other player characters. This should be a short, focussed action your character can achieve on their own. Responses to this will likely be no more than a paragraph. 
 ==== Minor Actions ==== ==== Minor Actions ====
  
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 ===== Communication During Downtime =====  ===== Communication During Downtime ===== 
  
-We are running an in-character email system for this game. However, ​your character ​can only communicate ​directly ​with other characters if you have exchanged some sort of appropriate contact information ​in-game. Unless some effort is put into it in the game, there are no mailing lists for communicating with multiple other PCs.+We are running an in-character email system for this game. Your email address will consist of your character ​name followed by a unique 4-digit code - e.g. [[genevieve_superior_1234@reunion.chaosdeathfish.com]]. If you want to communicate with other players, ​you must first trade your 4-digit codes, representing you giving the other character your in-character contact details. Unless some effort is put into it in the game, there are no mailing lists for communicating with multiple other PCs.
playing_the_game.1443796383.txt.gz · Last modified: 2015/10/02 14:33 by gm_jamesi